3D Asset Production
3D Modeling
Creation of your high quality 3D Asset from High- to Lowpoly model. I will create assets after your specification, with Maya, 3ds max or blender.
UV Mapping & Texturing
With Quixel or Substance Painter, I can create beautiful textures in various PBR workflows as well as handpainted textures.
Gnoll Character
4800 triangles , handpainted texture.
Anatomy sculpture
Highpoly Zbrush Sculpure.
Catch & Release
Design, Modeling and Texturing for “Catch & Release”. Credits also go to Phillip Erdsiek and Natasha Stamos.